Multiple GPUs are also supported with out of core geometry. Octane now supports out of core geometry, allowing you to use a significant portion of your system memory for geometry data. You will find the settings to enable it in the Camera Imager settings. The much anticipated Spectral AI Denoiser allows you to render noise-free in a fraction of the time. Using the gizmos in the viewport on massive scenes is also in real time. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled.ĪI Scene in Octane brings you much faster scene loading times, and a dramatic improvement in viewport interactivity. As a learning system, AI Light improves as you render more samples. With the introduction of AI Light in Octane, you will see a great improvement in light sampling, especially in scenes that have many lights with localised distributions. Otoy has also announced that the software will be free to use on two GPUs, including access to 12 of the company’s integration plugins for DCC applications